Dispersion of Mass and the Complexity of Randomized Algorithms
| COMPUTER SCIENCE/DISCRETE MATH I | |
| Topic: | Dispersion of Mass and the Complexity of Randomized Algorithms |
| Speaker: | Santosh Vempala |
| Affiliation: | MIT |
| Date: | Monday, January 23 |
| Time/Room: | 11:15am - 12:15pm/S-101 |
Perhaps the most appealing conjectures in asymptotic convex geometry are (i) slicing (or isotropic constant) and (ii) variance. Together, they imply that for a random point X from an isotropic convex body in \R^n, the variance of |X|^2 is O(n). We prove a reverse inequality: for any isotropic convex polytope with at most poly(n) facets, the variance of |X|^2 is AT LEAST n/ln n (up to a constant). In fact, the lower bound holds for any polytope of unit volume with poly(n) facets contained in the ball of radius poly(n). It implies that in order for most of such a convex polytope to be contained between two concentric spheres, their radii have to differ by about 1/\sqrt{ln n}; in contrast, most of a unit-volume ball lies in between two spheres whose radii differ by only about 1/\sqrt{n}. This geometric dispersion leads to linear and quadratic lower bounds on the randomized complexity of some basic algorithmic problems.
This is joint work with Luis Rademacher.