Tic-Tac-Toe Games: Exact Values of Infinitely Many Game Numbers
| COMPUTER SCIENCE/DISCRETE MATH, I | |
| Topic: | Tic-Tac-Toe Games: Exact Values of Infinitely Many Game Numbers |
| Speaker: | Jozsef Beck |
| Affiliation: | Rutgers University |
| Date: | Monday, October 25 |
| Time/Room: | 11:15am - 12:15pm/S-101 |
Ordinary 3-by-3 tic-tac-toe is trivial; the 3-dimensional 4-by-4-by-4 version is interesting but very complicated (first player
wins; solved by Patashnik; heavy computer use); and the 5-by-5-by-5 version is already unsolved (expected to be a draw).
If even the simplest games are unsolved than how can we determine "infinitely many exact values"? Well, we cheat a little bit: instead of
the usual question of ``who does it first" we study the somewhat easier (but more fundamental) question of `what is doable" (but not necessarily first). In general this question is still hopeless, but to my greatest surprise, I could find the exact solutions of infinitely many ``natural games". For example,
(1) "Clique Game": Playing on a large complete graph, and taking edges, what is the largest complete subgraph that a player can occupy?
(2) "2-dimensional arithmetic progression game": Playing on an N-by-N board, what is the largest square lattice that a player can occupy?
(3) Multi-dimensional tic-tac-toe, but the "winning sets" are "planes" instead of the usual "lines".